Hexgate Legends champions

Thirty champions, six for each role. Every champion has four abilities: Q, W, E and the ultimate R.

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Solo lane

Knight - Knight of Thais

Solo lane · bruiser

A sturdy front-line warrior. Heals with every enemy hit and draws the fight onto himself.

Q - Exori
A spinning strike around you. Heals 8% of missing health per enemy hit.
W - Utamo Tempo
Take 35% less damage for 3 s.
E - Exeta Res
Taunt: enemies within 3 tiles must attack the Knight for 1.25 s.
R - Exori Gran
A mighty berserk within 2 tiles. Heals 15% of missing health per champion hit.

Minotaur Guard - Warden of the Labyrinth

Solo lane · tank

A tank who charges into enemies, stuns them and will not let them leave.

Q - Charge
Charges up to 4 tiles toward the cursor. The first enemy hit is stunned for 0.75 s.
W - Warden's Shield
A shield that absorbs damage for 3 s (scales with health).
E - Stomp
Slams the ground: damage and a 35% slow for 2 s around you.
R - Minotaur Roar
Taunts every enemy within 3 tiles for 1.25 s and takes 30% less damage for 4 s.

Behemoth - Terror of the Plains

Solo lane · juggernaut

A mountain of muscle that throws boulders, shrugs off blows and shakes the ground until everyone falls over.

Q - Boulder Throw
Hurls a boulder toward the cursor: damage and a 35% slow for 1.5 s on the first enemy hit.
W - Thick Hide
+40 armor, +25 magic resist, 15% less damage taken and +35% move speed for 4 s.
E - Crushing Blow
A mighty punch that knocks the target 3 tiles away; slammed into a wall, tree or body on the way, it is stunned for 1.5 s.
R - Earthquake
Stomps the ground: damage and a 1.25 s stun to every enemy within 3 tiles.

Orc Berserker - Bloodrage of Ulderek

Solo lane · duelist

Lives for single combat: the longer the fight, the faster the axe, and a wounded enemy never walks away.

Q - Bloody Cleave
Cleaves everything around you and heals for 20% of the damage dealt.
W - Frenzy
+50% attack speed and 12% life steal for 4 s.
E - Axe Leap
Leaps to the chosen enemy (3 tiles): damage and a 40% slow for 1.5 s.
R - Decapitate
An execution: true damage, plus 20% of the health the target is missing.

Lizard Templar - Sword of the Serpent God

Solo lane · bruiser

A holy warrior of Zao who drags enemies to him and calls down judgement on anyone who stays.

Q - Chained Spear
A spear on a chain toward the cursor: pulls the first champion hit to him.
W - Scale Shield
A shield that absorbs damage for 3 s (scales with health).
E - Tail Sweep
Sweeps the area in front (5 tiles, widening): damage and a 40% slow.
R - Holy Judgement
Marks the ground within 5 tiles; after 0.7 s holy light strikes a 2-tile radius: damage and a 1.25 s stun.

Dwarf Guard - Shieldwall of Kazordoon

Solo lane · tank

Nothing gets past him -- literally: he raises walls of stone, bashes whoever comes close and hardens like rock.

Q - Shield Bash
Bashes the target with his shield: damage and a 1 s stun.
W - Stoneskin
+40 armor, +25 magic resist and +30% move speed for 4 s.
E - Hammer Toss
Throws his hammer toward the cursor: damage and a 40% slow.
R - Mountain Wall
Raises a 5-tile wall of stone across the cursor for 4 s. Enemies next to it are knocked down: damage and a 1 s stun.

Jungle

Werewolf - Beast of Grimvale

Jungle · bruiser

A jungle hunter. Heals with its bites and leaps on lone prey.

Q - Bite
Leaps to the chosen enemy (3 tiles) and bites, healing for 40% of the damage dealt.
W - Call of Blood
+60% attack speed and +20% move speed for 4 s.
E - Howl
Enemies within 2 tiles deal 35% less damage for 3 s, and the Werewolf takes 25% less.
R - Werewolf Leap
Leaps up to 5 tiles. The first champion hit is pinned for 1.5 s; heals for 100% of the damage.

Assassin - Shadow of Darashia

Jungle · assassin

A killer who vanishes into the shadows and finishes off isolated targets.

Q - Throwing Star
A star thrown toward the cursor. +50% damage when the target has no allies nearby.
W - Intoxicate
Intoxicates an enemy: damage and a 1 s stun.
E - Haste
Dashes 3 tiles toward the cursor and gains +30% speed for 2 s.
R - Invisibility
Vanishes for 3 s (enemies cannot see him). The next attack deals bonus damage.

Giant Spider - Queen of the Plains of Havoc

Jungle · control

Webs her prey from afar, poisons the ground under it and wraps whole groups in silk.

Q - Venom Bite
A poisoned bite at the chosen enemy (2 tiles): magic damage plus 3% of its maximum health.
W - Poison Field
A 3×3 poison field for 4 s: damage every second and a 20% slow.
E - Web
Spits a web toward the cursor: the first enemy hit is rooted for 1.25 s.
R - Cocoon
After 0.6 s webs cover a 2-tile radius within 6 tiles: damage and a 1.5 s root for everyone inside.

Hellhound - Hound of the Pits

Jungle · diver

A three-headed beast that breathes fire, bowls enemies over and crashes into the back line.

Q - Fire Breath
Breathes fire in front (5 tiles, widening).
W - Hellfire Run
+45% move speed and +30% attack speed for 3 s.
E - Maul
Pounces on the chosen enemy (3 tiles) and knocks it back 2 tiles.
R - Infernal Charge
Charges up to 6 tiles toward the cursor; where it lands, everything within 1 tile takes damage and is stunned for 1.25 s.

Vampire - Lord of Drefia

Jungle · drainer

Drinks the life of everything he touches, turns to mist when cornered and bleeds whole groups dry.

Q - Life Drain
Drains the chosen enemy (4 tiles): magic damage, healing for 40% of it.
W - Mist Form
Turns to mist for 2 s: +40% move speed and 35% less damage taken.
E - Hypnotic Gaze
Hypnotises the chosen enemy: silenced (no abilities) and slowed by 30% for 1.5 s.
R - Crimson Feast
Bleeds every enemy within 3 tiles: magic damage, a 30% slow, and healing for half the damage.

Kongra - King of Tiquanda

Jungle · tank

An enormous ape that crashes down from the trees, pounds the ground and roars enemies off their feet.

Q - Ground Pound
Pounds the ground around you: damage and a 30% slow.
W - Chest Beat
+25 armor and +35% attack speed for 4 s.
E - Canopy Drop
Leaps up to 4 tiles; lands with a crash that stuns everything within 1 tile for 0.75 s.
R - Primal Roar
A deafening roar: damage, and every enemy within 2 tiles is thrown 3 tiles away and slowed by 40%.

Mid

Mage - Sorcerer of Edron

Mid · area mage

A classic sorcerer: powerful spells from range, weak up close.

Q - Energy Strike
An energy bolt toward the cursor that hits the first enemy.
W - Great Fireball
A fireball that explodes in a 2-tile radius at the cursor.
E - Energy Wave
A wave of energy ahead (5 tiles, widening). Slows by 30%.
R - Sudden Death
A death rune at the chosen enemy: massive damage.

Warlock - Master of Forbidden Magic

Mid · control mage

Roots enemies and burns the ground beneath them; finishes with a beam of energy.

Q - Energy Missile
An energy missile at the chosen enemy.
W - Fire Field
A 3×3 fire field for 4 s: damage every second to each enemy inside.
E - Paralysis
Roots an enemy for 1.5 s.
R - Great Energy Beam
An 8-tile energy beam toward the cursor that hits everyone.

Frostweaver - Ice Witch of Svargrond

Mid · control mage

Freezes the battlefield: stuns with icicles, raises walls of ice and buries whole teams in a blizzard.

Q - Icicle
An icicle toward the cursor: damage and a 1.25 s stun on the first enemy hit.
W - Ice Wall
Raises a 5-tile wall of ice across the cursor for 5 s. Nobody walks through it.
E - Frostbite
An ice shard at the chosen enemy; double damage if it is slowed, rooted or stunned.
R - Blizzard
A 2-tile blizzard for 5 s: damage every second and a 40% slow for everyone inside.

Elder Beholder - The Many-Eyed

Mid · artillery

Every eye casts a different doom: a beam through lines of enemies, a gaze that turns them to stone, a stare that silences.

Q - Eye Beam
A beam 8 tiles toward the cursor, through everyone in its way.
W - Petrifying Gaze
Marks a 3×3 area within 7 tiles; after 0.8 s everyone inside turns to stone: damage and a 1.25 s stun.
E - Blink
Blinks 4 tiles toward the cursor.
R - Death Stare
Stares down the chosen enemy (8 tiles): after 0.6 s, heavy damage and silenced for 2 s.

Necromancer - Master of the Grave

Mid · battle mage

Calls hands out of the grave, drags victims into reach and rots the ground around himself.

Q - Death Strike
A bolt of death at the chosen enemy.
W - Grasping Dead
Hands claw out of a 3×3 area after 1 s: damage and a 1.75 s root.
E - Soul Chain
A soul chain toward the cursor: pulls the first champion hit to him.
R - Plague
Rot spreads 3 tiles around where he stands for 5 s: damage every second and a 25% slow.

Energy Elemental - Living Storm

Mid · burst mage

Lightning in a body: it silences casters, zips through fights and calls a storm that stuns everyone below.

Q - Spark
A spark that bursts in a 3×3 area at the cursor.
W - Static Field
Discharges around itself: damage and a 1 s silence to enemies within 2 tiles.
E - Arc
Zips 4 tiles toward the cursor and gains 25% move speed for 1.5 s.
R - Thunderstorm
After 0.8 s lightning strikes a 2-tile radius within 6 tiles: heavy damage and a 1 s stun.

ADC

Archer - Paladin of Carlin

Bot lane · marksman

A marksman who grows stronger with every item. Ends fights with a shot across half the map.

Q - Burst Arrow
An exploding arrow: damage in a 3×3 area at the cursor.
W - Poison Arrow
A poisoned arrow toward the cursor: damage and a 30% slow for 2 s.
E - Leap
Leaps 3 tiles toward the cursor.
R - Sniper Arrow
An arrow across 14 tiles toward the cursor: massive damage and a 1 s stun.

Dwarf Soldier - Crossbowman of Kazordoon

Bot lane · sniper

A long-range crossbowman who sets traps and finishes enemies from afar.

Q - Piercing Bolt
A bolt that pierces everyone along an 8-tile line.
W - Trap
Sets a trap (up to 3 at once, 25 s). An enemy who steps on it is rooted for 1.25 s.
E - Net
A net toward the cursor: slows by 50% for 1.5 s, and the dwarf hops 2 tiles back.
R - Infernal Bolt
After aiming for 1 s, fires at the chosen enemy from up to 10 tiles.

Elf Scout - Ranger of Ab'Dendriel

Bot lane · marksman

Fires faster than anyone, bounds over the battlefield and blasts divers back where they came from.

Q - Rapid Fire
+70% attack speed for 4 s.
W - Rocket Leap
Leaps up to 5 tiles; the landing hurts and slows everything within 1 tile by 50%.
E - Explosive Arrow
An arrow that explodes in a 3×3 area at the cursor.
R - Buster Shot
A huge shot at the chosen enemy: heavy damage and knocked 4 tiles away.

Valkyrie - Shield-maiden of Carlin

Bot lane · spear thrower

Throws spears through whole lines, plants barricades for her team and rains spears on anyone who chases.

Q - Javelin
A javelin 7 tiles toward the cursor, through everyone in its way.
W - Spear Barricade
Plants a 3-tile barricade across the cursor for 3.5 s.
E - Shield Hop
Hops 3 tiles toward the cursor and takes 30% less damage for 1.5 s.
R - Rain of Spears
Spears rain on a 2-tile radius for 3 s: damage every second and a 30% slow.

Dwarf Geomancer - Stonecaller of Kazordoon

Bot lane · earth caster

Fights with the mountain itself: showers of stone, a tunnel under the enemy and an avalanche that pins them down.

Q - Stone Shower
Rocks crash down on a 3×3 area at the cursor.
W - Earth Missile
An earth missile toward the cursor: damage and a 30% slow for 1.5 s.
E - Tunnel
Burrows 4 tiles toward the cursor; the next attack deals bonus damage.
R - Avalanche
After 0.6 s an avalanche buries a 2-tile radius within 8 tiles: heavy damage and a 1 s root.

Amazon - Blade of Tiquanda

Bot lane · duelist

Tumbles around her target, kicks divers away with a stunning blow and vanishes for a heartbeat when it matters most.

Q - Tumble
Tumbles 2 tiles toward the cursor; the next attack deals bonus damage.
W - Throwing Knives
A knife toward the cursor: damage and a 30% slow.
E - Condemn
Kicks the chosen enemy 3 tiles away and stuns it for 1 s.
R - The Hunt
Vanishes for 1 s, then +50% attack speed and +35 attack damage for 6 s.

Support

Druid - Warden of the Woods

Bot lane · healer

Heals and hastes allies, roots enemies with paralysis.

Q - Paralyze
Paralysis toward the cursor: the first enemy hit is rooted for 1.25 s.
W - Heal Friend
Heals the chosen ally (or the most wounded one in range, or yourself).
E - Strong Haste
Ally: +40% speed and a shield for 2.5 s.
R - Mass Healing
Heals every ally within 4 tiles.

Orc Shaman - Shaman of Ulderek's Rock

Bot lane · control support

Stuns, burns and heals. The shaman's totem turns team fights around.

Q - Fire Strike
A fire bolt at the chosen enemy.
W - Energy Strike
An energy bolt toward the cursor: stuns the first enemy for 1 s.
E - Heal
Heals the chosen ally (or the most wounded one in range, or yourself).
R - Shaman Totem
A totem for 4 s: every second it heals allies within 3 tiles and slows enemies by 30%.

Priestess - Voice of the Dark Gods

Bot lane · binder

Binds enemies in dark chains, heals and shields her friends and calls a judgement no one escapes easily.

Q - Dark Binding
A dark binding toward the cursor: the first enemy hit is rooted for 1.75 s.
W - Dark Healing
Heals the chosen ally (or the most wounded one in range, or herself).
E - Black Shield
Shields an ally (or herself) for 3 s.
R - Judgement
Marks a 2-tile radius within 5 tiles; after 1 s the dark gods strike: damage and a 1.5 s stun.

Banshee - The Wailing Maiden

Bot lane · songstress

Her wail hurts enemies and mends friends; her last song freezes everyone in front of her in terror.

Q - Wail
A wail that hurts every enemy within 3 tiles.
W - Song of Mending
Heals every ally within 3 tiles, herself included.
E - Haunting Tempo
An ally (or herself) gains 35% move speed for 2.5 s.
R - Crescendo
A terrible song in front of her (5 tiles, widening): damage and a 1.75 s stun to everyone it reaches.

Snakecharmer - Lizard Warden of Zao

Bot lane · catcher

Hooks enemies with a living snake, leaps in to shield her allies and drops whole groups into a pit of vipers.

Q - Snake Hook
Throws a living snake toward the cursor: the first champion hit is pulled to her and stunned for 0.5 s.
W - Guardian Leap
Leaps to an ally within 5 tiles; both get a shield for 2.5 s.
E - Venom Spit
Spits venom at the chosen enemy: damage and a 40% slow for 2 s.
R - Viper Pit
A pit of vipers (2-tile radius) for 3 s: damage every second and a 55% slow.

Monk - Brother of the Isle of the Kings

Bot lane · protector

Pushes attackers away with a force strike, guards his allies and radiates a holy light that stops enemies in their tracks.

Q - Force Strike
A burst of force: damage, and everyone within 2 tiles is knocked 2 tiles away.
W - Mantra
An ally (or himself) gets a shield plus 20 armor and magic resist for 3 s.
E - Healing
Heals the chosen ally (or the most wounded one in range, or himself).
R - Divine Radiance
Holy light bursts from him: damage and a 1.25 s stun to every enemy within 3 tiles.