Hexgate Legends champions
Thirty champions, six for each role. Every champion has four abilities: Q, W, E and the ultimate R.
Play Hexgate Legends nowSolo lane
Knight - Knight of Thais
Solo lane · bruiser
A sturdy front-line warrior. Heals with every enemy hit and draws the fight onto himself.
- Q - Exori
- A spinning strike around you. Heals 8% of missing health per enemy hit.
- W - Utamo Tempo
- Take 35% less damage for 3 s.
- E - Exeta Res
- Taunt: enemies within 3 tiles must attack the Knight for 1.25 s.
- R - Exori Gran
- A mighty berserk within 2 tiles. Heals 15% of missing health per champion hit.
Minotaur Guard - Warden of the Labyrinth
Solo lane · tank
A tank who charges into enemies, stuns them and will not let them leave.
- Q - Charge
- Charges up to 4 tiles toward the cursor. The first enemy hit is stunned for 0.75 s.
- W - Warden's Shield
- A shield that absorbs damage for 3 s (scales with health).
- E - Stomp
- Slams the ground: damage and a 35% slow for 2 s around you.
- R - Minotaur Roar
- Taunts every enemy within 3 tiles for 1.25 s and takes 30% less damage for 4 s.
Behemoth - Terror of the Plains
Solo lane · juggernaut
A mountain of muscle that throws boulders, shrugs off blows and shakes the ground until everyone falls over.
- Q - Boulder Throw
- Hurls a boulder toward the cursor: damage and a 35% slow for 1.5 s on the first enemy hit.
- W - Thick Hide
- +40 armor, +25 magic resist, 15% less damage taken and +35% move speed for 4 s.
- E - Crushing Blow
- A mighty punch that knocks the target 3 tiles away; slammed into a wall, tree or body on the way, it is stunned for 1.5 s.
- R - Earthquake
- Stomps the ground: damage and a 1.25 s stun to every enemy within 3 tiles.
Orc Berserker - Bloodrage of Ulderek
Solo lane · duelist
Lives for single combat: the longer the fight, the faster the axe, and a wounded enemy never walks away.
- Q - Bloody Cleave
- Cleaves everything around you and heals for 20% of the damage dealt.
- W - Frenzy
- +50% attack speed and 12% life steal for 4 s.
- E - Axe Leap
- Leaps to the chosen enemy (3 tiles): damage and a 40% slow for 1.5 s.
- R - Decapitate
- An execution: true damage, plus 20% of the health the target is missing.
Lizard Templar - Sword of the Serpent God
Solo lane · bruiser
A holy warrior of Zao who drags enemies to him and calls down judgement on anyone who stays.
- Q - Chained Spear
- A spear on a chain toward the cursor: pulls the first champion hit to him.
- W - Scale Shield
- A shield that absorbs damage for 3 s (scales with health).
- E - Tail Sweep
- Sweeps the area in front (5 tiles, widening): damage and a 40% slow.
- R - Holy Judgement
- Marks the ground within 5 tiles; after 0.7 s holy light strikes a 2-tile radius: damage and a 1.25 s stun.
Dwarf Guard - Shieldwall of Kazordoon
Solo lane · tank
Nothing gets past him -- literally: he raises walls of stone, bashes whoever comes close and hardens like rock.
- Q - Shield Bash
- Bashes the target with his shield: damage and a 1 s stun.
- W - Stoneskin
- +40 armor, +25 magic resist and +30% move speed for 4 s.
- E - Hammer Toss
- Throws his hammer toward the cursor: damage and a 40% slow.
- R - Mountain Wall
- Raises a 5-tile wall of stone across the cursor for 4 s. Enemies next to it are knocked down: damage and a 1 s stun.
Jungle
Werewolf - Beast of Grimvale
Jungle · bruiser
A jungle hunter. Heals with its bites and leaps on lone prey.
- Q - Bite
- Leaps to the chosen enemy (3 tiles) and bites, healing for 40% of the damage dealt.
- W - Call of Blood
- +60% attack speed and +20% move speed for 4 s.
- E - Howl
- Enemies within 2 tiles deal 35% less damage for 3 s, and the Werewolf takes 25% less.
- R - Werewolf Leap
- Leaps up to 5 tiles. The first champion hit is pinned for 1.5 s; heals for 100% of the damage.
Assassin - Shadow of Darashia
Jungle · assassin
A killer who vanishes into the shadows and finishes off isolated targets.
- Q - Throwing Star
- A star thrown toward the cursor. +50% damage when the target has no allies nearby.
- W - Intoxicate
- Intoxicates an enemy: damage and a 1 s stun.
- E - Haste
- Dashes 3 tiles toward the cursor and gains +30% speed for 2 s.
- R - Invisibility
- Vanishes for 3 s (enemies cannot see him). The next attack deals bonus damage.
Giant Spider - Queen of the Plains of Havoc
Jungle · control
Webs her prey from afar, poisons the ground under it and wraps whole groups in silk.
- Q - Venom Bite
- A poisoned bite at the chosen enemy (2 tiles): magic damage plus 3% of its maximum health.
- W - Poison Field
- A 3×3 poison field for 4 s: damage every second and a 20% slow.
- E - Web
- Spits a web toward the cursor: the first enemy hit is rooted for 1.25 s.
- R - Cocoon
- After 0.6 s webs cover a 2-tile radius within 6 tiles: damage and a 1.5 s root for everyone inside.
Hellhound - Hound of the Pits
Jungle · diver
A three-headed beast that breathes fire, bowls enemies over and crashes into the back line.
- Q - Fire Breath
- Breathes fire in front (5 tiles, widening).
- W - Hellfire Run
- +45% move speed and +30% attack speed for 3 s.
- E - Maul
- Pounces on the chosen enemy (3 tiles) and knocks it back 2 tiles.
- R - Infernal Charge
- Charges up to 6 tiles toward the cursor; where it lands, everything within 1 tile takes damage and is stunned for 1.25 s.
Vampire - Lord of Drefia
Jungle · drainer
Drinks the life of everything he touches, turns to mist when cornered and bleeds whole groups dry.
- Q - Life Drain
- Drains the chosen enemy (4 tiles): magic damage, healing for 40% of it.
- W - Mist Form
- Turns to mist for 2 s: +40% move speed and 35% less damage taken.
- E - Hypnotic Gaze
- Hypnotises the chosen enemy: silenced (no abilities) and slowed by 30% for 1.5 s.
- R - Crimson Feast
- Bleeds every enemy within 3 tiles: magic damage, a 30% slow, and healing for half the damage.
Kongra - King of Tiquanda
Jungle · tank
An enormous ape that crashes down from the trees, pounds the ground and roars enemies off their feet.
- Q - Ground Pound
- Pounds the ground around you: damage and a 30% slow.
- W - Chest Beat
- +25 armor and +35% attack speed for 4 s.
- E - Canopy Drop
- Leaps up to 4 tiles; lands with a crash that stuns everything within 1 tile for 0.75 s.
- R - Primal Roar
- A deafening roar: damage, and every enemy within 2 tiles is thrown 3 tiles away and slowed by 40%.
Mid
Mage - Sorcerer of Edron
Mid · area mage
A classic sorcerer: powerful spells from range, weak up close.
- Q - Energy Strike
- An energy bolt toward the cursor that hits the first enemy.
- W - Great Fireball
- A fireball that explodes in a 2-tile radius at the cursor.
- E - Energy Wave
- A wave of energy ahead (5 tiles, widening). Slows by 30%.
- R - Sudden Death
- A death rune at the chosen enemy: massive damage.
Warlock - Master of Forbidden Magic
Mid · control mage
Roots enemies and burns the ground beneath them; finishes with a beam of energy.
- Q - Energy Missile
- An energy missile at the chosen enemy.
- W - Fire Field
- A 3×3 fire field for 4 s: damage every second to each enemy inside.
- E - Paralysis
- Roots an enemy for 1.5 s.
- R - Great Energy Beam
- An 8-tile energy beam toward the cursor that hits everyone.
Frostweaver - Ice Witch of Svargrond
Mid · control mage
Freezes the battlefield: stuns with icicles, raises walls of ice and buries whole teams in a blizzard.
- Q - Icicle
- An icicle toward the cursor: damage and a 1.25 s stun on the first enemy hit.
- W - Ice Wall
- Raises a 5-tile wall of ice across the cursor for 5 s. Nobody walks through it.
- E - Frostbite
- An ice shard at the chosen enemy; double damage if it is slowed, rooted or stunned.
- R - Blizzard
- A 2-tile blizzard for 5 s: damage every second and a 40% slow for everyone inside.
Elder Beholder - The Many-Eyed
Mid · artillery
Every eye casts a different doom: a beam through lines of enemies, a gaze that turns them to stone, a stare that silences.
- Q - Eye Beam
- A beam 8 tiles toward the cursor, through everyone in its way.
- W - Petrifying Gaze
- Marks a 3×3 area within 7 tiles; after 0.8 s everyone inside turns to stone: damage and a 1.25 s stun.
- E - Blink
- Blinks 4 tiles toward the cursor.
- R - Death Stare
- Stares down the chosen enemy (8 tiles): after 0.6 s, heavy damage and silenced for 2 s.
Necromancer - Master of the Grave
Mid · battle mage
Calls hands out of the grave, drags victims into reach and rots the ground around himself.
- Q - Death Strike
- A bolt of death at the chosen enemy.
- W - Grasping Dead
- Hands claw out of a 3×3 area after 1 s: damage and a 1.75 s root.
- E - Soul Chain
- A soul chain toward the cursor: pulls the first champion hit to him.
- R - Plague
- Rot spreads 3 tiles around where he stands for 5 s: damage every second and a 25% slow.
Energy Elemental - Living Storm
Mid · burst mage
Lightning in a body: it silences casters, zips through fights and calls a storm that stuns everyone below.
- Q - Spark
- A spark that bursts in a 3×3 area at the cursor.
- W - Static Field
- Discharges around itself: damage and a 1 s silence to enemies within 2 tiles.
- E - Arc
- Zips 4 tiles toward the cursor and gains 25% move speed for 1.5 s.
- R - Thunderstorm
- After 0.8 s lightning strikes a 2-tile radius within 6 tiles: heavy damage and a 1 s stun.
ADC
Archer - Paladin of Carlin
Bot lane · marksman
A marksman who grows stronger with every item. Ends fights with a shot across half the map.
- Q - Burst Arrow
- An exploding arrow: damage in a 3×3 area at the cursor.
- W - Poison Arrow
- A poisoned arrow toward the cursor: damage and a 30% slow for 2 s.
- E - Leap
- Leaps 3 tiles toward the cursor.
- R - Sniper Arrow
- An arrow across 14 tiles toward the cursor: massive damage and a 1 s stun.
Dwarf Soldier - Crossbowman of Kazordoon
Bot lane · sniper
A long-range crossbowman who sets traps and finishes enemies from afar.
- Q - Piercing Bolt
- A bolt that pierces everyone along an 8-tile line.
- W - Trap
- Sets a trap (up to 3 at once, 25 s). An enemy who steps on it is rooted for 1.25 s.
- E - Net
- A net toward the cursor: slows by 50% for 1.5 s, and the dwarf hops 2 tiles back.
- R - Infernal Bolt
- After aiming for 1 s, fires at the chosen enemy from up to 10 tiles.
Elf Scout - Ranger of Ab'Dendriel
Bot lane · marksman
Fires faster than anyone, bounds over the battlefield and blasts divers back where they came from.
- Q - Rapid Fire
- +70% attack speed for 4 s.
- W - Rocket Leap
- Leaps up to 5 tiles; the landing hurts and slows everything within 1 tile by 50%.
- E - Explosive Arrow
- An arrow that explodes in a 3×3 area at the cursor.
- R - Buster Shot
- A huge shot at the chosen enemy: heavy damage and knocked 4 tiles away.
Valkyrie - Shield-maiden of Carlin
Bot lane · spear thrower
Throws spears through whole lines, plants barricades for her team and rains spears on anyone who chases.
- Q - Javelin
- A javelin 7 tiles toward the cursor, through everyone in its way.
- W - Spear Barricade
- Plants a 3-tile barricade across the cursor for 3.5 s.
- E - Shield Hop
- Hops 3 tiles toward the cursor and takes 30% less damage for 1.5 s.
- R - Rain of Spears
- Spears rain on a 2-tile radius for 3 s: damage every second and a 30% slow.
Dwarf Geomancer - Stonecaller of Kazordoon
Bot lane · earth caster
Fights with the mountain itself: showers of stone, a tunnel under the enemy and an avalanche that pins them down.
- Q - Stone Shower
- Rocks crash down on a 3×3 area at the cursor.
- W - Earth Missile
- An earth missile toward the cursor: damage and a 30% slow for 1.5 s.
- E - Tunnel
- Burrows 4 tiles toward the cursor; the next attack deals bonus damage.
- R - Avalanche
- After 0.6 s an avalanche buries a 2-tile radius within 8 tiles: heavy damage and a 1 s root.
Amazon - Blade of Tiquanda
Bot lane · duelist
Tumbles around her target, kicks divers away with a stunning blow and vanishes for a heartbeat when it matters most.
- Q - Tumble
- Tumbles 2 tiles toward the cursor; the next attack deals bonus damage.
- W - Throwing Knives
- A knife toward the cursor: damage and a 30% slow.
- E - Condemn
- Kicks the chosen enemy 3 tiles away and stuns it for 1 s.
- R - The Hunt
- Vanishes for 1 s, then +50% attack speed and +35 attack damage for 6 s.
Support
Druid - Warden of the Woods
Bot lane · healer
Heals and hastes allies, roots enemies with paralysis.
- Q - Paralyze
- Paralysis toward the cursor: the first enemy hit is rooted for 1.25 s.
- W - Heal Friend
- Heals the chosen ally (or the most wounded one in range, or yourself).
- E - Strong Haste
- Ally: +40% speed and a shield for 2.5 s.
- R - Mass Healing
- Heals every ally within 4 tiles.
Orc Shaman - Shaman of Ulderek's Rock
Bot lane · control support
Stuns, burns and heals. The shaman's totem turns team fights around.
- Q - Fire Strike
- A fire bolt at the chosen enemy.
- W - Energy Strike
- An energy bolt toward the cursor: stuns the first enemy for 1 s.
- E - Heal
- Heals the chosen ally (or the most wounded one in range, or yourself).
- R - Shaman Totem
- A totem for 4 s: every second it heals allies within 3 tiles and slows enemies by 30%.
Priestess - Voice of the Dark Gods
Bot lane · binder
Binds enemies in dark chains, heals and shields her friends and calls a judgement no one escapes easily.
- Q - Dark Binding
- A dark binding toward the cursor: the first enemy hit is rooted for 1.75 s.
- W - Dark Healing
- Heals the chosen ally (or the most wounded one in range, or herself).
- E - Black Shield
- Shields an ally (or herself) for 3 s.
- R - Judgement
- Marks a 2-tile radius within 5 tiles; after 1 s the dark gods strike: damage and a 1.5 s stun.
Banshee - The Wailing Maiden
Bot lane · songstress
Her wail hurts enemies and mends friends; her last song freezes everyone in front of her in terror.
- Q - Wail
- A wail that hurts every enemy within 3 tiles.
- W - Song of Mending
- Heals every ally within 3 tiles, herself included.
- E - Haunting Tempo
- An ally (or herself) gains 35% move speed for 2.5 s.
- R - Crescendo
- A terrible song in front of her (5 tiles, widening): damage and a 1.75 s stun to everyone it reaches.
Snakecharmer - Lizard Warden of Zao
Bot lane · catcher
Hooks enemies with a living snake, leaps in to shield her allies and drops whole groups into a pit of vipers.
- Q - Snake Hook
- Throws a living snake toward the cursor: the first champion hit is pulled to her and stunned for 0.5 s.
- W - Guardian Leap
- Leaps to an ally within 5 tiles; both get a shield for 2.5 s.
- E - Venom Spit
- Spits venom at the chosen enemy: damage and a 40% slow for 2 s.
- R - Viper Pit
- A pit of vipers (2-tile radius) for 3 s: damage every second and a 55% slow.
Monk - Brother of the Isle of the Kings
Bot lane · protector
Pushes attackers away with a force strike, guards his allies and radiates a holy light that stops enemies in their tracks.
- Q - Force Strike
- A burst of force: damage, and everyone within 2 tiles is knocked 2 tiles away.
- W - Mantra
- An ally (or himself) gets a shield plus 20 armor and magic resist for 3 s.
- E - Healing
- Heals the chosen ally (or the most wounded one in range, or himself).
- R - Divine Radiance
- Holy light bursts from him: damage and a 1.25 s stun to every enemy within 3 tiles.